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Devlog
A Bird in the Hand
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Devlog
Devlog#10 Building Bricks to Success
November 16, 2025
by
LowPollyStudios
Hi, Minnie here again, I'm going to tell you all about my process for developing the environment. Initially, I'd never made a full map on my own, and admittedly, my first iteration was a horrid mess o...
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Devlog#9 We’ve got Birds at Home
November 16, 2025
by
LowPollyStudios
Vague_carrier once more with some information about the birds chosen for the poster. A number of the birds live here in Australia - we have amazingly diverse birdlife with over 700 native species. My...
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Devlog#8 Sketches
November 15, 2025
by
LowPollyStudios
One of the things that I’ve really enjoyed during the development process is getting to sketch each of our main bird characters. I find that the sketching process really helps me capture the persona...
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Devlog#7 The Poster
November 15, 2025
by
LowPollyStudios
Vague_carrier again! Today I’ll be going over how I made our poster. I started off with a few concepts, playing around with the placement of our game and studio logo, and how I’d incorporate the b...
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Devlog#6 Developing the Early Artwork
October 22, 2025
by
LowPollyStudios
Making the Main Screen and Cockatiel: I am being quite sincere when I say that this project has been a very learning experience to me. I have started with the central screen, made it welcoming and coz...
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Devlog #5 Considering the Art Style
October 17, 2025
by
LowPollyStudios
I’ve stated previously that I didn’t really have any experience making assets that are actually “game ready”. I’d tried making assets for another project, but those assets were really high i...
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Devlog #4 The Birth of A Low-Poly Masterpiece
September 24, 2025
by
LowPollyStudios
Greetings all, Minnie here; I'd like to tell you all about the birth of the early 3D art in our game A Bird in the Hand. Initially my amazing 2D artist vague_carrier sent me over a floor plan and a fe...
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Devlog #3 The escapades of a manic coder
September 06, 2025
by
LowPollyStudios
Hello! I'm Bingus, the Tech Lead, Coder and Sound Designer for A Bird In The Hand, and I'll give you some insights into the techy nerdy stuff of this project. To start off, this project is made in Uni...
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Devlog #2 A ramble by vague_carrier about the inception of A Bird in the Hand
August 19, 2025
by
LowPollyStudios
Hi everyone, I’m vague_carrier, the producer and 2D artist for A Bird in the Hand, and I’ll give you the history of how I came up with the initial idea for our game. I had a look in my project dia...
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Devlog #1 Introductions
August 08, 2025
by
LowPollyStudios
Hi everyone, We are Low Polly Studios! This devlog is a quick introduction of our team members and outline of our game. A Bird in the Hand is the couch co-op game that our team is gleefully crafting...
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